struct Renderer<T> {
observer: Box<dyn GridObserver<T>>,
adapter: Box<dyn ImageAdapter<T>>,
callback: PyObject,
finalize: bool,
buffer: Vec<u8>,
}
Fields
observer: Box<dyn GridObserver<T>>
adapter: Box<dyn ImageAdapter<T>>
callback: PyObject
finalize: bool
buffer: Vec<u8>
Implementations
sourceimpl<T> Renderer<T>
impl<T> Renderer<T>
fn new(
observer: Box<dyn GridObserver<T>>,
adapter: Box<dyn ImageAdapter<T>>,
callback: PyObject,
finalize: bool
) -> Self
Trait Implementations
sourceimpl<T> System for Renderer<T>
impl<T> System for Renderer<T>
fn initialize(&mut self, world: &mut World, resources: &mut Resources)
fn update(&mut self, world: &mut World, resources: &mut Resources)
fn finalize(&mut self, _world: &mut World, _resources: &mut Resources)
fn init_boars(
&self,
_world: &mut World,
_resources: &mut Resources,
_boars: &[Entity]
)
Auto Trait Implementations
impl<T> !RefUnwindSafe for Renderer<T>
impl<T> Send for Renderer<T>
impl<T> !Sync for Renderer<T>
impl<T> Unpin for Renderer<T>
impl<T> !UnwindSafe for Renderer<T>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more